Level 2 Motion Special Effects
Level 2
Students will develop skills to be high level independent creative thinkers, able to establish and generate ​
unique and original concepts which prepare them for industry and tertiary level. ​ Students will develop a wide range of capabilities in the area of moving image, animation and special effects. ​They will take part in practical workshops which focus on the development of animation, film making, ​
game concept design, story writing and the use of special effects and software editing to enhance final resolutions. ​Students will also develop the capability to use industry standard software to a high level to create moving ​image works which can be utilized in the gaming industry and/or moving image industry. ​Students will develop capabilities in Motion Capture, Virtual Reality, Green Screen technology, Digital Painting​ and Animation, whilst at the same time enhancing their independent learning skills for a changing future world. An eagerness to develop skills in moving image, animation, interactive and creative outcomes using industry​
standard digital applications (such as motion capture, green screen technology and virtual reality), some traditional ​animation techniques, conceptual design for moving image and gaming, editing and special effects, imaginative ​story telling. You will see your work realised in a real- world, spatial context. ​
Course Information
What Knowledge Will I Develop?
Students will develop knowledge of the moving image genre, incorporating a practical and theoretical ​understanding of how films are created traditionally, and how developed technology has advanced with use ​of green screen technology, motion capture, virtual reality in the areas of film and gaming. ​Students will develop their knowledge and understanding of storytelling, writing, editing and broadening their ​practical knowledge of the latest special effects techniques within contemporary moving image culture. ​Students will enhance their experience by visiting working film/animation studios and receiving guidance from ​
studio based professional practitioners visiting school. ​
How Will The Course Contribute To My Qualification?
Code | Title | Credits | Internal | External | Core | Optional | L1 Literacy | L1 Numeracy | UE Reading | UE Writing | Date |
---|---|---|---|---|---|---|---|---|---|---|---|
AS91325 | Produce a resolved work that demonstrates control of skills appropriate to cultural conventions | 4 | y | y | 28-10-2021 | ||||||
AS91324 | Produce a systematic body of work that shows understanding of art making conventions and ideas within sculpture | 12 | y | y | 10-11-2021 | ||||||
as91309 | Demonstrate an understanding of methods and ideas from established practice appropriate to sculpture | 4 | y | y | y | 21-10-2021 | |||||
AS91319 | Develop ideas in a related series of drawings appropriate to established sculpture practice | 4 | y | y | 05-07-2021 | ||||||
AS91314 | Use drawing methods to apply knowledge of conventions appropriate to sculpture​ – Internal – | 4 | y | y | 31-08-2021 |
Entry Requirements
Course Related Costs
Companion Subjects
Subject Combination Notes
Not applicable